Lollypop Guildmaster
Join date : 2009-06-01 Age : 38 Location : In the trees.
| Subject: Axfell Surroundings Tue Jun 02, 2009 5:56 pm | |
| The bodies don't remain as such, but this happens now. So far I've only seen this in the glade, and apparently only the first spawn leaves these otherwise there would be dozens more: Also, the Bandit Boss has a very short perception range. | |
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J. Persinne Staff
Join date : 2009-04-29 Age : 36 Location : Seattle, WA, USA
| Subject: Re: Axfell Surroundings Tue Jun 02, 2009 6:20 pm | |
| Ick. Unfortunately, it's a bit of a mystery.
I passed a version of the mod off to FrostWolf that included a possible temporary "fix" to the corpse issue, which had turned out to be a little deeper than I anticipated. Having not had the opportunity to see it in play extensively yet, I've no idea whether things became any better though. If there weren't any major improvements, though, at least it narrows down the problem a bit.
As for this issue, it should have nothing to do with the alterations I made.
Do you happen to know which particular creatures left those corpses? That might help me to track down the problem. | |
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J. Persinne Staff
Join date : 2009-04-29 Age : 36 Location : Seattle, WA, USA
| Subject: Re: Axfell Surroundings Tue Jun 02, 2009 7:30 pm | |
| I just hopped it on the DM client and I did indeed find a few of these. There seems to be no relation to creature type and the corpse objects being left behind, unfortunately, which would have made the mystery a little more clear cut! I'll take another crack at it in the toolset today, though it may be a few days before we get that all sorted out. | |
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| Subject: Re: Axfell Surroundings | |
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