Anphillia Exodus

NWN 1 Faction roleplay PW using CEP v2.3
 
HomeHome  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  

Share
 

 Domain Powers

Go down 
AuthorMessage
Thonil
Staff
Thonil

Join date : 2009-04-29
Location : UK

Domain Powers Empty
PostSubject: Domain Powers   Domain Powers Icon_minitimeWed Apr 29, 2009 4:03 am

Domain powers will work at Cleric level 1 (This is changed from the public release which makes them work at cleric level 6), the domains now scale with levels to compensate for this, most give additional 'pure' benefits.

Magic Domain:
    Magic Domain grants Cleric Levels/3 to Spellcraft skill.

Travel Domain:
    Travel Domain grants Immunity to Hold Person/Hold Monster spell.
    At level 40 Cleric, haste becomes an AoE spell idential to Mass Haste.

Trickery Domain:
    Trickery Domain grants Cleric Level/4 bonus to all Saves vs Traps and the bonuses granted from the Domain Power are increased based on Cleric Levels in the same way.
    Duration is extended.


Plant Domain:
    The Cleric can cast Regeneration-type spells on herself. Other Clerics can't.
    Grants +1 Regen / 10 Cleric levels. (An extra +1 granted with 40 cleric levels for +5)


Healing Domain:

    All healing spells (Cast or used from items / scrolls) heal more based upon cleric levels.
    This bonus is 10% + an additional 10% healing per 10 cleric levels.


Animal Domain:
    Level Nine Summons are Custom Epic Summons.


Knowledge Domain:
    The Cleric receives a bonus to: Lore, Listen, Search and Spot = Cleric Levels / 4.


Evil Domain:
    The Cleric can cast Aid and Shield of Faith on herself. Other Clerics can't.
    Negative Damage Immunity = 0.5 * Cleric Level (+5% at 40 cleric for a total of 25% immunity)


Good Domain:
    The Cleric can cast Bless and Prayer on herself. Other Clerics can't.
    Positive Damage Immunity = 1% / 2 Cleric Levels (25% at 40)


Air Domain:

    Electrical Damage Immunity = 1% per Cleric level (+10% at 40, for a total of 50%)


Fire Domain:
    Fire Damage Immunity = 1% per Cleric level (+10% at 40 for a total of 50%)


Destruction Domain:
    Earthquake spell is automatically empowered.


Water Domain:
    Cold Damage Immunity = .5% per Cleric level (+5% at 40 for a total of 25%)


Earth Domain:

    The Cleric can cast all Stoneskin-spells as improved. Stoneskins have a Soak +6 and with 50% more Hitpoints.


Protection Domain:
    The Cleric can cast Magic Vestment with +1 AC bonus. Domain Powers last hours instead of rounds.

War Domain:
    The Cleric can cast Greater Magic Weapon with +1 Enhancement. Domain Powers last hours instead of rounds. Progression has been altered to provide the cleric with the following bonuses:

    -+1 AB, +1 AB / 5 Cleric Levels (Capped at +4)
    -+1 Bludgeoning Damage, +1 Damage / 5 Cleric Levels (Capped at +3)
    -+1 Con/Dex, +1 Con Dex / 10 Cleric Levels
    -X/+5 DR; X equals 5 + 1 / 5 Cleric Levels


Strength Domain:

    The Cleric can cast Divine Favor with +1 Damage. Domain Powers last hours instead of rounds.
    The strength domain power grants the cleric a positive damage bonus of 1 +1 / 10 Cleric Levels. At level 40 they receive +1 AB in addition to this.


Sun Domain:
    Turn Undead is three times stronger vs enemy Hitdie.


Death Domain:
    Negative Plane Avatar has been greatly increased and grow with Cleric levels ending up as a extremley powerful summon.

_________________
Anphillia Exodus; Gameworld Page - Vote nicely!

Domain Powers Rann_siggy
Back to top Go down
View user profile
 
Domain Powers
Back to top 
Page 1 of 1
 Similar topics
-
» Michigan Girl Survives Bear Attack

Permissions in this forum:You cannot reply to topics in this forum
Anphillia Exodus :: Changes and Fixes :: Classes :: Cleric-
Jump to: