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Anphillia Exodus

NWN 1 Faction roleplay PW using CEP v2.3
 
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 Fighter Charges

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Thonil
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Thonil


Join date : 2009-04-29
Location : UK

Fighter Charges Empty
PostSubject: Fighter Charges   Fighter Charges Icon_minitimeWed Apr 29, 2009 4:07 am

As the Fighter reaches High Epic Levels she can preform some spectacular feats on the battlefield. All these Charges are special abilities that involve some offensive use of the Fighters Shield, like bashing down an opponent with it.

So all these Charges require that the Fighter has a Shield equipped.

These feats are called Charges.

Currently there are two different Charges availible - Bullrush and Tornado.

You will get feats that represent these abilities:

    Bullrush will be on Player Tool 1. (Called Charge)
    Tornado will be on Player Tool 2 (Called Charge).


Each ability can be used once per day.

These work similarly, but are two different Combat Abilities.

Getting access to a Charge requires many feats to be known:

Bullrush Prereq:

    Fighter Levels 25
    Spring Attack
    Imp Knockdown
    Epic Prowess
    No Monk Speed.



Tornado Prereq:

    Fighter Levels 30
    Improved Whirlwind
    Imp Expertise
    No Monk Speed.



Once you activate a Charge on a Target a series of checks will take place.

    If you used this ability once this day, nothing happeneds.
    If the Target is invalid or not a Creature, nothing happens.
    If the Target isn't Hostile, nothing happens.
    If the Target is Immune to Knockdown, nothing happens. (Bullrush only)
    If the Fighter has no Melee Weapon equipped, nothing happens.
    If the Fighter has no Shield equipped, nothing happens.
    If the Target is too far away, nothing happens.
    If the Fighter has no Line of Sight to the Target, nothing happens.
    If the Fighter stand 1 meter higher or lower than the Target, nothing happens.
    If the Fighter is physically or mentally disabled at the moment, nothing happens.


Worth pointing out is that your "Use A Day" will only be lost if you preform the actual Charge.

Assuming all this checks out, the following will happen, depending on which ability you use.

Quote :
Bullrush

Component(s): V

Range: 25 metres

Save: None

Immunity Type: Knockdown

Area of Effect/Target: Single

Duration: 1 Second + 1 Second for every 10h Fighter Level

Description:The Fighter charges towards her opponent at amazing speed, seemingly attacking in the blink of an eye. The Fighter will jump towards the Target and knocks down the Target for the Duration.


Quote :
Tornado

Component(s): V

Range: 25 metres

Save: None

Immunity Type: Knockdown Partial

Area of Effect/Target: 6 Metre Radius

Duration: 3 Second + 1 Second for every 10h Fighter Level

Description:The Fighter charges towards her opponent at amazing speed, seemingly attacking in the blink of an eye. The Fighter will jump towards the Target and preforms an Improved Whirlwind attack, hitting and knocking down all Targets within the AoE. Targets immune to Knockdown will not fall, but will still be hurt.
All and any bonus added to Whirlwind attack will apply.
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