Anphillia Exodus
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Anphillia Exodus

NWN 1 Faction roleplay PW using CEP v2.3
 
HomeHome  SearchSearch  Latest imagesLatest images  RegisterRegister  Log inLog in  

 

 Spell Changes (General)

Go down 
AuthorMessage
J. Persinne
Staff



Join date : 2009-04-29
Age : 36
Location : Seattle, WA, USA

Spell Changes (General) Empty
PostSubject: Spell Changes (General)   Spell Changes (General) Icon_minitimeFri Jun 05, 2009 10:37 am

Until we can get things a little more organized, I'm going to list spell changes here for all of our casters (relative to the spells' effects on Genesis), pulled straight from the staff module change logs.

Spell School Changes

-Made numerous spell school changes: (Shining Light; Enchantment -> Evocation), (Demonic Grappling Hand; Transmutation -> Conjuration), (Emerald Shield; Divination -> Abjuration), (Lightning Arrow; Enchantment -> Evocation), (Magical Bolt; Enchantment -> Evocation), (Kintharsta; Enchantment -> Evocation), (Ripper; Divination -> Evocation), (Stop; Conjuration -> Transmutation), (Flying Debris; Transmutation -> Conjuration), (Avatar; Abjuration -> Transmutation), (Cockatrice’s Touch; Enchantment -> Transmutation), (Deflecting Force; Divination -> Conjuration), (Divine Fury; Divination -> Evocation), (Prayer to the Overgod; Divination -> Conjuration), (Psionic Mass Concussion; Divination -> Evocation), (Storm Armor; Divination -> Transmutation), (Iceberry; Evocation -> Conjuration), (Flameberry; Evocation -> Conjuration), (Golem Walk; Conjuration -> Abjuration), (Protection from Law; Conjuration -> Evocation), (Flame Twin; Divination -> Evocation), (Thornshield; Abjuration -> Transmutation), (Empty Fields; Illusion -> Enchantment), (Blessing of the Daystar; Divination -> Enchantment), (Tamorlyn’s Song; Divination -> Enchantment), (Sphere of Chaos; Illusion -> Conjuration), (Greenleaf; Divination -> Conjuration), (Magic Circle Against Chaos; Illusion -> Enchantment), (Cloak of Chaos; Illusion -> Enchantment)

Spell Level Changes

-Energy Drain is now level nine.
-Fear is now level four.
-Feeblemind is now level five.
-Druids now receive Horizikaul's Boom at level 1, and Ripper at level 4.

Spell Functionality (General)

-Spell damage shields no longer stack. If a new one is cast, then the old one is removed.

Spell Functionality (Specific)

-Acid Dart now affects targets in a medium-sized sphere instead of a small cone. No more than three targets can be affected. It is now medium-ranged.
-Aura of Menace is now a single spell with five subradial options: Acid, Cold, Electrical, Fire, and Sonic. Damage has been upped from 3d4 + 1d4 / 2 Caster Levels to 4d6 + 1d6 / 2 Caster Levels.
-Balagarn’s Iron Horn is no longer party friendly (except toward the caster), but a failed fortitude saving throw causes affected targets to fall prone for one round.
-Bestow Curse no longer allows a reflex save for half damage, and deals negative energy damage instead of acid damage.
-Bindings of Blood now entangles on a failed save rather than immobilize.
-Bombardment now deals physical (bludgeoning) damage and can be targeted, but it does not ignore LOS.
-Darkfire, Deafening Clang, and Flame Weapon all scale with level now: 1d4 damage for caster levels 1-9, 1d6 for caster levels 10-20, 1d8 for caster levels 21-40.
-Earthquake now deals 1d8 damage per level up to level 20, after which point it deals an additional 1d8 damage per four levels. It will be automatically empowered if the caster has the destruction domain or 21 druid levels. It deals double damage to placeables, and it completely ignores spell resistance.
-Emerald Shield grants the caster 10/- cold resistance instead of 15% cold immunity.
-Energy Drain deals 1d12 negative energy damage per caster level up to caster level 20, plus an additional 1d12 per three caster levels after 20. A failed saving throw results in -1d4 negative levels; it no longer deafens.
-Epic Dragon Knight summons grant a 10% elemental immunity aura for their respective type (acid, cold, electrical, or fire).
-Firestorm now applies a combust-like affect to creatures caught within the area that deals 60% fire and 40% divine damage. This effect does not stack with combust.
-Flame Twin no longer has a damage shield component.
-Freedom of Movement now removes Bigby's spell effects.
-Hellball now knocks down all friendlies except for the caster. This will NOT turn affected NPCs hostile to the caster.
-Hold Animal, Hold Monster, and Hold Person no longer have any effect if the target has freedom.
-Horrid Wilting deals 1d12 magic damage per caster level up to caster level 20, plus an additional 1d12 per three caster levels after 20.
-Ice Storm no longer has a saving throw; it has a standard -10 damage penalty instead.
-Lesser Restoration no longer removes Bigby's spell effects.
-Magical Bolt now deals 2d4+2 damage per bolt, 1 bolt per four caster levels.
-Protection from Law favored enemy damage bonuses have been reduced from +1d10 to +1d8.
-Remove Curse works as NwN default, instead of not working at all.
-Restoration has a three round timelock.
-Ripper secondary targets take half damage.
-Shadow Attack deals 1d3 damage per caster level, with a 33% damage recoil sent back to the caster.
-Shield grants the target 1/- magic resistance.
-Shield of Faith now works for druids in the same manner that it works for clerics (i.e., it can be cast as Greater Shield of Faith).
-Spiders Infestation now entangles on a failed save rather than immobilize.
-Spirit of the Wood now uses the following progression for immunities: 10% + (Caster Level / 4)%, plus an additional 5% for pure casters.
-Summon Creature V now summons Swarm Monkeys instead of Swarm Avariel when cast by a druid.
-Sunbeam no longer has an innate –1 caster level penalty.
-Wicked Union damage has been upped from 3d4 + 1d4 / 2 Caster Levels to 4d6 + 1d6 / 2 Caster Levels.
Back to top Go down
 
Spell Changes (General)
Back to top 
Page 1 of 1
 Similar topics
-
» Spell changes
» Spell Documentation
» Shield (Spell)
» missing spell descriptions
» Supernatural Spell Failure

Permissions in this forum:You cannot reply to topics in this forum
Anphillia Exodus :: Changes and Fixes :: Spells-
Jump to: