Anphillia Exodus
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Anphillia Exodus

NWN 1 Faction roleplay PW using CEP v2.3
 
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Aethra
Thonil
SteelCat
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SteelCat

SteelCat


Join date : 2009-06-01
Age : 38
Location : Israel

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PostSubject: Horses   Horses Icon_minitimeTue Jun 16, 2009 12:40 am

2 and a half things.

1. Horse appearance is reset after server restarts

2. If you want to leave your horse in another area (like to make it wait for you at the outer gate while you go hunting) you can "kick" it out of the party and it will stay put. The only way to ride it again is to use "animal empathy" or a dominate spell, then ride it. A thing that seems not to work if you had dominated another creature somewhere in between.

And also, is it supposed to take -that- long to get on and off the horse?

Otherwise, I love horses! (even though their speed is not matched to their legs (should move faster) but you probably thought about it anyway so I won't bug you) Cool
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Thonil
Staff
Thonil


Join date : 2009-04-29
Location : UK

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PostSubject: Re: Horses   Horses Icon_minitimeTue Jun 16, 2009 3:17 am

We havent really taken a look at the horse scripts, but we'll get round to them at some point. Tilll then you'll have to survive! Wink
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Aethra
Staff
Aethra


Join date : 2009-04-28
Age : 34
Location : AUS

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PostSubject: Re: Horses   Horses Icon_minitimeTue Jun 16, 2009 3:20 am

They're basically the bioware horses introduced in 1.69..
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Procyon

Procyon


Join date : 2009-06-05
Location : The Cold Northern Woods

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PostSubject: Re: Horses   Horses Icon_minitimeThu Feb 25, 2010 12:59 am

Ok so did a little testing. The Paladin mount does not run as fast as someone without monk speed and has haste. And haste affects the mounts speed that it actually runs faster. In other words it doesn't give 50% movement speed and it stacks with haste. Also at times I'm having difficulties to mount the horse after I dismount it with buffs on but that maybe just for some lag or something else, I dunno.
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Thonil
Staff
Thonil


Join date : 2009-04-29
Location : UK

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PostSubject: Re: Horses   Horses Icon_minitimeThu Feb 25, 2010 3:12 am

It takes awhile for it to seperate man and horse from man-horse.

It does seem that the movement speed isnt correct at times, but it's due to the size of the man-horse combination, I -think- anyway.
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Rugnarie

Rugnarie


Join date : 2009-05-21
Age : 36
Location : Sudetenland!

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PostSubject: Re: Horses   Horses Icon_minitimeThu Feb 25, 2010 3:31 am

and the He-man said: Separation of man from a man-horse takes a while!
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J. Persinne
Staff



Join date : 2009-04-29
Age : 36
Location : Seattle, WA, USA

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PostSubject: Re: Horses   Horses Icon_minitimeThu Feb 25, 2010 10:04 am

The maximum speed increase that can be applied via script is +50%. As haste grants +50% movement rate, nothing stacks with it.

It's possible to circumvent this by changing an object's base movement speed, but the only way to access it (barring some external plugins) is to alter the movement speed associated with a model, and then change the object's appearance type to that particular model.

This is to say that it's possible that when you mount a horse your base movement rate is changed, which stacks with haste. It's possible that it also grants a scripted movement speed increase, which will not stack with haste.

As I haven't actually looked at the horse scripts much, I really don't know all the details. I suppose it's something to take a poke at in the evening, for curiosity's sake, if nothing else.
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Axfell Rogue




Join date : 2009-08-02
Age : 55
Location : Lincolshire

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PostSubject: Re: Horses   Horses Icon_minitimeThu Feb 25, 2010 10:27 am

Just a thought ... could you make the horses Monks or give them the monk speed feat ?
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J. Persinne
Staff



Join date : 2009-04-29
Age : 36
Location : Seattle, WA, USA

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PostSubject: Re: Horses   Horses Icon_minitimeThu Feb 25, 2010 10:58 am

Nope! I couldn't even if I wanted to.

Horses are all about the bonuses, not the speed. As counterintuitive as that sounds.
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