The Pale Master can drain life from their enemies with this ability.
This works like a very powerful version of Vampiric Touch. It has no Touch Range or SR, just a Fortitude Save.
The DC is 22 and plus 1 for every other PM Level. Spellcraft does not grant Save bonuses against this ability.
The Damage is 2d3 per PM Level.
The Damage inflicted will be given as Temporary HP to the PM.
If the Target is an ally Undead, it will Heal it 4 times its damage.
This ability is Wild Magic.