Harper Scout abilities have been expanded and modified on Anphillia Exodus in order to make them all a little more useful:
Deneir's Eye
The Harper Scout grants a target a bonus to all skills equal to the Harper Scout's caster level, for two turns per Harper Scout level.
Use Progression
Level 2: 1 Use/Day
Rakshasa's Eye (Replaces Sleep)
The Harper Scout grants a target true seeing for 5 Rounds + 1 Round / 2 Harper Scout levels.
Use Progression
Level 2: 1 Use/Day
Level 5: 2 Uses/Day
Level 7: 3 Uses/Day
Cat's Grace
The Harper Scout grants a target +2 dexterity for one turn per Harper Scout level.
Use Progression
Level 3: 1 Use/Day
Level 7: 2 Uses/Day
Level 10: 3 Uses/Day
Tymora's Smile
The Harper Scout grants a target +1 AB, +1 bludgeoning damage, and +2 universal saves for two turns per Harper Scout level. If the caster has 10 Harper Scout levels, all of these bonuses are increased by one.
Use Progression
Level 3: 1 Use/Day
Eagle's Splendor
The Harper Scout grants a target +2 charisma for one turn per Harper Scout level.
Use Progression
Level 4: 2 Uses/Day
Level 7: 3 Uses/Day
Lliira's Heart
The Harper Scout grants a target (Harper Scout levels)/+6 damage reduction for one turn per Harper Scout level. The effects of this ability end after the target has absorbed 100 damage + 10 damage per Harper Scout level.
Use Progression
Level 4: 1 Use/Day
Benzo's Luck (Replaces Craft Harper Item)
The Harper Scout gains +2 strength, +4 to saves vs. death magic, +1 AB + 1 AB / 5 Harper Scout levels, and +1 positive damage / 5 Harper Scout levels for 5 Rounds + 1 Round / 2 Harper Scout levels.
Use Progression
Level 5: 3 Uses/Day
Invisibility
The Harper Scout grants 50% Concealment + (Charisma Modifier / 2)% Concealment to a target for two turns per Harper Scout levels
Use Progression
Level 5: 1 Use/Day
Level 7: 2 Uses/Day
Note that Harper Scout abilities cannot be dispelled.